Analysis

VGHS, Yu-Gi-Oh and the Games With No Rules

Hello all who read this blog, you beautiful, beautiful people.

I probably have said this before on this blog, but I read manga and watch anime. I also watch YouTube and enjoy the variety of content that is available.

Well, I was reading Yu-Gi-Oh the other day, and aside from it being more psychotic than the anime, I also realized that Yu-Gi-Oh truly gets a bad rap for a reason that I think is a little unfair.

Yu-Gi-Oh is very impressive because it not only has an anime, a manga, multiple video games, and large amounts of merchandising, but it also has an entire card game that is still relevant and highly structured.

This is where the problem lies. The Yu-Gi-Oh Manga started in 1997 and the card game started in 1999. The anime (not counting the questionable and spooky season 0) started in 2001, and 2002 for America.

By the time young kiddos started watching reruns on Saturday mornings the trading card game had been solidified. The rules are now known by every youngster in the land.

So when the show starts introducing the card game it becomes apparent that every character in the show has no clue what the actual rules are.

And it drives people crazy. Rules of the official card game being broken left and right. Somehow the zones that people play in affect the card abilities. Some cards can now be shrouded by darkness with other cards revealing them.

This is the most nonsensical amount of blatant rule breaking that could ever be in a show.

And it makes most people angry.

But most people don’t understand that the actual plot came way before the card game.

I’ve talked about shifting my frame of reference on this blog before, and I brought up how much I love Banjo and Kazooie: Nuts and Bolts. I feel like this works the same way.

Once I realized that the manga was just trying to tell a story through a story within the story that took the form of a card game I realized that it was doing a very good job of it.

The card game doesn’t exist as a card game in the Yu-Gi-Oh universe it exists as a medium for the story to propagate through.

Another notable example of this is a web-series on YouTube called VGHS, by far one of my favorite web-series of all time.

It follows the story of a FPS gamer boy named Brian D who, by random fluke, gets his way into VGHS, the prestigious Video Game High School.

What’s great about VGHS is that they never describe the game more than what is needed for the plot to advance.

One could argue that the scenes where they are being depicted “in the game” are too lifelike when you consider that they are canonically just wielding a mouse and keyboard. You would probably win that argument.

But that’s the great part about VGHS, there isn’t an FPS like the game they are describing. They aren’t saying we play Call of Duty like this. They are saying we have a game that is similar enough to Call of Duty for all of our audience to recognize, but with enough expressiveness and flexibility to move a dramatic plot through.

Every game shown in VGHS doesn’t exist to follow rules, because it never makes strict rules that could be broken.

The same thing with Yu-Gi-Oh, they first show a card game, and then they have a couple of rules to setup the premise, which they follow! The rest of the story is exactly that, a weird fluff meant to move a plot.

Yu-Gi-Oh didn’t mean to break rules, they just wanted a card game that people could relate to and understand while still having an emotional investment in.

I Conquered Far Cry 2

This isn’t an achievement to be proud of.

Far Cry 2 is a first-person action shooter created by Ubisoft in 2008. It is set in Africa and features militias, rust, malaria, and long driving sequences. Most people say this game isn’t that good, I’ll put my input on that later. But as far as the facts go there has been two major installments of Far Cry since this game and both of them received better ratings for their well-polished mechanics.

The supporters claim that the game is like Dark Souls and requires a large amount of skill. Their reasoning is that the game’s mechanics don’t reward the player, I agree. There really isn’t a single mechanic in the game that rewards the player, it’s more like you play as Sisyphus and your upgrades just make the boulder a pound lighter, it just technically helps. That said I don’t agree with the supporters, these mechanics aren’t tough, they are tedious.

The game feels needy, it is fully aware there is no actual content. I’ll describe each mechanic 2 ways, from the supporter and detractor side, and then explain my playthrough.

There is malaria:
Supporter – It adds immersion, the player can’t actually forget that they are sick, even in the middle of a firefight.
Detractor – It adds annoyance, the mechanic is just hitting a button every 30 minutes to take a pill.

There is no fast travel:
Supporter – It adds immersion, the player has to truck their way through the Saharan Africa and fight everything on the way.
Detractor – *PERSONAL INTERJECTION WARNING* The cars drive slowly and are made of paper. The map is massive and is filled with the same hostile enemies that keep respawning.

Weapons rust:
Supporter – It adds immersion, you have to keep making sure your weapon is alright.
Detractor – Make sure that after every mission you just grab a new gun, not hard just adds more drive time. More drive time is less fun time, more annoyance.

There is stealth:
Supporter – It adds immersion. You get to choose the time of day to attack. You get to scout out the camp. You get sneak around and stealth kill.
Detractor – Nope. The moment any of the enemies detect you, it is over. If they hear rustling in the bush they all start shooting. Enemies can see you through any sort of foliage, readily equipped with laser vision.

I don’t remember how long it took me to beat the game, but it was definitely too long. 75% of my playthrough was me in transit. Not experiencing action filled camp raids. Not driving fast or feeling cool about my turning capabilities. Only driving in semi-straight lines. Sometimes my car would break down too and I would walk.

Beyond this the gameplay that every considered as super hard was not even a challenge once you understand how dumb and weak the enemies are. Sure I won’t deny that if you walked into camps with a machine gun or assault rifle and tried to mow down the enemies then the game would probably be pretty challenging. This wasn’t the experience I had with the game.

I walked into every camp with a pistol, a sniper rifle, and a shotgun. The first guns that are available. I was unstoppable, the guns were all one hit kills at their respective ranges (The pistol covering all the ranges under the sniper rifle). I never experienced the good stealth mechanics of the game, just walk in, head shot everything, and walk out. It didn’t matter the time of day, it didn’t matter whether it was raining (supposedly those are both game changers).

The game was just a driving simulator where my pit stops were just ever so slightly more interesting than the driving gameplay. There was no hardcore element, there was no interesting gameplay, just driving.

Weekend at Psychopath’s

Bernie Lomax would be the perfect host except for one small thing… He’s Dead. His two psychopathic employees try to still have a party once they find his dead body.

Don’t get me wrong, I really enjoyed watching Weekend at Bernie’s. It’s funny, it’s goofy, it’s charming, it’s a late 80’s early 90’s classic. The thing is though, it’s not quite right.

If you haven’t seen Weekend at Bernie’s I would suggest doing so, it is a pretty funny movie and as weird as it is you will definitely get a laugh. That said, if you have no intention of seeing the movie and would rather read my plot synopsis and critique then be my guest.

The plot is essentially this:

  1. Two accountants find a 2 million dollar inconsistency in the ledger.
  2. They take it up to their boss, who is the reason for this inconsistency (unknown to them)
  3. Their boss, Bernie Lomax, invites them to his beach house to kill them
  4. The mobsters that Bernie works for decides to kill Bernie instead (don’t worry, there are reasons, not particularly great reasons, but reasons)
  5. The two employees show up and find their boss dead
  6. Instead of reporting it to the police, they decide to relax at his beach house for a weekend and slap some shades on Bernie so nobody thinks he is dead.
  7. A bunch of scenes where the mob is confused about Bernie still being alive
  8. A dead body defeats the mob

Now here is where it gets weird. Who in their right minds would see a dead body and go, “Oh, let’s hang out with that dead body and keep throwing parties and have a great weekend.”? Psychopaths, that’s who.

What does the movie do to justify this behavior? Glad you asked. It defines the two characters by two different things. One of them is just trying to have a relaxing and enjoyable weekend at a beach house and is defined by his erratic behavior the entire movie. The other character seems completely normal, hard working, middle-class American male, who would be very likely (as in actually attempts) to report a dead body when he sees one.

So when it finally comes time and the scene happens where they see the dead body, the erratic one immediately sees the body as a ticket to having chilling in a beach house and throwing parties all weekend, AKA complete detachment from death. The other protagonist acts accordingly, kind of.

The normal(ish) protagonist tries to hold up an argument of morality by suggesting (as he should) that they shouldn’t defile a dead body for a weekend of fun at a dead man’s beach house. What this protagonist learns though is that the girl of his dreams just happens to also be at that beach and quickly changes his position to that of his friend.

The whole movie plays it off as a lighthearted comedy. As they continue to fling around the dead body they can’t stop making dead person jokes, which although in any other context would be tasteless, actually appears pretty funny. All in all, the movie does a good job about hiding the morbid fact that it is about two psychopaths who would stop at nothing to have a fun weekend.

Just remember if you watch it, take a step back and think. Do you know of anyone who would fake a dead body being alive to hang out at a beachfront house and party for a weekend? If so here is my wise words of advice, DO NOT DIE AROUND THEM.